A new version of Wii Homebrew Launcher is available. I want to thank Cladil for re-designed the interface.
The innovations are as follows:
The graphics have been re-handled by Cladil
The light blue Wii turns in access to the SD card
Suppresstion the string "Restart SD loader"
The font size was reduced to view the names of chains longer
Adding to display mode RGB 60Hz (beta)
Adding a configuration file to set the display settings manually
Ability to customize the interface
Creating a menu accessible by the START key enabling:
-- Back to the menu Wii
-- Turn off the Wii
-- Restarting the loader
A version using the Wiimote is currently under development. However, a major bug making homebrew useless pushed me to put this version (without wiimote) online. Indeed after the initialization of the Wiimote, using Front-SD becomes unstable. A new version with support of the wiimote will be put online as soon as the problem will be resolved. I do not know any time combine long it will take me (no need, therefore let me ask).
Creating a translation file:
To translate the different messages, create a file in the directory lang.ini system \ config \ of the SD card. To translate the different messages, create a file in the directory lang.ini system \ config \ of the SD card. Here's an example: Here's an example:
Each line represents a message to translate. Each line represents a message to translate. Do not change the value following the signs' = '. Do not change the value following the signs' = '.
Creating a theme:
To create a theme, you just have to create different images in BMP 24 bits. To create a theme, you just have to create different images in BMP 24 bits. Each image corresponds to an element (see below). Each image corresponds to an element (see below). These files should be placed on the SD card in the directory system \ theme. These files should be placed on the SD card in the directory system \ theme. If a file does not exist, the image integrated elf will be used. If a file does not exist, the image integrated elf will be used.
bar.bmp: Bar at the bottom of the screen bar.bmp: Bar at the bottom of the screen
Bkgr.bmp: Font screen Bkgr.bmp: Font screen
Button1.bmp: Button not selected Button1.bmp: Button not selected
Button2.bmp: Button selected Button2.bmp: Button selected
Default.bmp: Icon chain default Default.bmp: Icon chain default
Empty.bmp: Icon empty string Empty.bmp: Icon empty string
Font.bmp: Character Font.bmp: Character
Right.bmp: Arrow right Right.bmp: Arrow right
Left.bmp: Arrow left Left.bmp: Arrow left
Select.bmp: Image selected channel Select.bmp: Image selected channel
Sprite.bmp: Mask to be applied to the icon chains Sprite.bmp: Mask to be applied to the icon chains
The bmp can be any size with the exception of files default.bmp and sprite.bmp which must dimensions 192 x 95 pixels The bmp can be any size with the exception of files and sprite.bmp which default.bmp must dimensions 192 x 95 pixels
The color transparency is magenta (R: 255 G: 0 B: 255) is applied across the bmp except default.bmp and Bkgr.bmp. The color transparency is magenta (R: 255 G: 0 B: 255) is applied across the bmp except default.bmp and Bkgr.bmp.
The screen can be of any dimension. The screen can be of any dimension. If the dimensions are smaller than the screen resolution, the image will be displayed mosaic. If the dimensions are smaller than the screen resolution, the image will be displayed mosaic.
Create a file called theme.ini in the same folder as bmp with this Create a file called theme.ini in the same folder that with this bmp
good progress, I can't wait until the wiimote support is ready. I didn't know there was going to be a major hurdle like that. Good luck with it. Please release the source code though.
You can probably package this into a channel if you really wanted, I know people are packaging VC games and SNES emmulators. I wouldn't want it as a channel though, it works fine from the homebrew channel.
good progress, I can't wait until the wiimote support is ready. I didn't know there was going to be a major hurdle like that. Good luck with it. Please release the source code though.
You can probably package this into a channel if you really wanted, I know people are packaging VC games and SNES emmulators. I wouldn't want it as a channel though, it works fine from the homebrew channel.
Hey dude...i have a question for you. Doesn't the homebrew channel have that 10 min limit ? or is it that a full version without limits has been released ? I just so wanna try out this homebrew channel.
Thanx a lot for the info
Edit: Nevermind....I just checked out Wiibrew, and its still got that 10 min limit.
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yes, there is no official no time limit version. but there is a hacked version with no time limit. It works perfectly fine. Some think it's disrepectful, but I'm using it anways.
yes, there is no official no time limit version. but there is a hacked version with no time limit. It works perfectly fine. Some think it's disrepectful, but I'm using it anways.
I wouldn't say perfectly fine. Yes it does work without the time limit, but the homebrew channel is limited when compaired to the actual TP hack. So tools that run under TP hack will not run under Homebrew Channel.
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