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Junior Member

Joined: Apr 2009
Posts: 16
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04-24-2009
Default wbfsGUI V12.2 with WBFS to WBFS on the fly

For those who are interested I have just released wbfsGUI v12 which support WBFS to WBFS transfer without local copy, just select WBFS drive on both side

wbfsGUI V12.2

See Website for more instructions

have fun
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calimero100582 is offlineReport Post
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Joined: May 2007
Posts: 139
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04-25-2009
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The problem is that WBFS library code is not trustful yet.
It's good to have an option to transfer directly from WBFS to WBFS, but it's better to have normal ISO archive somewhere (on NAS for example) and just have batch import function.
It will minimize amount of corrupted data.

i don't recommend to keep games only in WBFS. For safety, it's better to keep ISO somewhere else (or DVD, but import from DVD is extremely slow).
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sorg is offlineReport Post
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04-25-2009
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Quote:
Originally Posted by sorg View Post
The problem is that WBFS library code is not trustful yet.
It's good to have an option to transfer directly from WBFS to WBFS, but it's better to have normal ISO archive somewhere (on NAS for example) and just have batch import function.
It will minimize amount of corrupted data.
If you dump your games from DVD to WBFS with USBLoader, and extract them using the same WBFS to an ISO you won't have less corrupted data, than transferring data than WBFS to WBFS.

If you corrupt data when you read, even if you put it in an ISO you will not correct those data.
If you corrupt data when you write, even if you read them from an ISO (that you previously extract) you won't correct those data too.

As on the copy I use similar code to read and write, without having to pass in ISO file writing, it minimize error as there is less chance to corrupt data for passing to another media.

So what do you mean It will minimize amount of corrupted data (using ISO)???
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