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Old 07-10-2008, 11:15 PM
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Avenger Avenger is offline
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Join Date: Dec 2006
Location: Toronto, Ontario
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Thumbs up Wiizard First Impressions and Testing Results

Got the stock in today, and had time to mod a few. So far after the preliminary test, I can report:
Gamecube import backups: worked fine
Gamecube domestic backups: worked fine and no audio problems
Gamecube originals: fine

Wii import backups: fine
Wii domestic backups: fine
Wii originals: fine

Also noticed no eject problems so far, although I would rather run more extensive tests to confirm it is not happening. I have done the following briefly to confirm:
1) insert/eject 10 times, read disc every time
2) start game, play, exit to channel menu, eject disc, load another, play, no problem
3) start console with no disc in drive, power on, insert disc, no problem

So far it is looking good, as normally #2 resulted in the eject error with some d2pro9 installs.

I did the above with a d2c2, as well as a dms chipset, and did just basic testing with a d2c.

Anyone find any issues or problems to report so I can test? So far I am pleased, and the install is easy, just wish the jumpers didnt need to be set, although not a big deal.

If this eliminates the eject error and works flawlessly, I think I may like this more than the d2pro9 right now. I will need to test more installs to see if there are any bugs though, as even the d2pro9 bugs are not evident in every install, and I only had time to briefly test.

Please post any other results!

UPDATE: Wiizard is now shipping with alternate clk points - these chips will work fine on all Wii's, but have random problems (they either work or they don't, period, no matter how you set jumpers and clk) with d2e chipsets.
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Last edited by Avenger; 09-25-2008 at 10:38 PM.
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