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Old 05-13-2008, 12:43 PM
wolfeman wolfeman is offline
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Join Date: Apr 2008
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I can see your point niemand0815 regarding the PSP's PS1 emulator but the thing is, now Sony only has to worry about the distribution contract to release a game since the emulator is universal. The were far too slow to the table with releasing games which definitely led to the homebrew scene busting it open when it did.

The other consideration to factor in is that Sony is selling a hell of a lot of PSPs simply because it CAN run homebrew & hacked firmware. No doubt Nintendo is selling a hell of a lot of DS for the same reason.

I just don't think they are approaching the emulation side of things in a smart way because we all know if they don't do it, the scene will anyway so trying to put roadblocks in the way seems an unlikely reason. Had they sat down in the beginning and worked out a solid N64 emulator, they would be free to release whatever they wanted provided they had the distribution and royalties worked out.

The VC channel is bringing in a ton of free money for them and let's never forget that the reason emulation and classic games are as popular as they are is because of the emulation scene. There is a definite Ying/Yang there you can not discount. I would think Nintendo and Sony are smart enough to realize this and is the main reason, or at least one reason why they do not rush to clamp down all the security holes as soon as they arise.

to CZroe: In ccfman2004's post above, he claims that Pokemon Puzzle League was modified greatly with support files to make it work correctly in the N64 emu... well beyond the video output mode stuff you referred to. Do you agree with his assessment?

Last edited by wolfeman; 05-13-2008 at 12:47 PM.
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